But be careful: if your deck runs out of cards to draw, you lose the game

Of course, once Innistrad was released, [card]Splinter Twin[/card] rotated out, and that was the end of combo in Standard until Scars of Mirrodin Innistrad M13 [deck title=Mono-Green Infect, by Greg Galloway] [Creatures] *4 Ichorclaw Myr *1 Spellskite *1 Blight Mamba *4 Glistener Elf *1 Viridian Corrupter [/Creatures] [Spells] *2 Livewire Lash *4 Rancor *4 Wild Defiance *2 Apostles Blessing *2 Gut Shot *1 Hunger of the Howlpack *2 Mental Misstep *4 Mutagenic Growth *3 Rangers Guile *2 Titanic Growth *1 Greens Sun Zenith [/Spells] [Lands] *14 Forest *3 Cathedral of War *4 Inkmoth Nexus *1 Sunpetal Grove [/Lands] [Sideboard] *1 Ratchet Bomb *3 Spellskite *1 Diregraf Escort *1 Ulvenwald Tracker *2 Viridian Corrupter *1 Apostles Blessing *1 Dismember *1 Gut Shot *1 Mental Misstep *1 Melira, Sylvok Outcast *2 Green Suns Zenith [/Sideboard] [/deck] This Mono-Green Infect deck was about a tier-1.5 deck during its time in Standard

Felidar Sovereign Form of the Approach of the Second Sun Happily Ever After Liliana's Contract Test of Endurance The Book of Exalted Deeds
Wrecking Ball Arm
Given how much Wizards seems to be enjoying using DFCs and MDFCs in Universes Beyond sets, this could well happen sooner rather than later
This Izzet cards second ability also adds an extra, fun layer of chaos to the game by making it so that everyone can play the cards exiled with it, but only the ones they dont own